Wednesday, December 25, 2013

Creature 3D

This creature is based on my design that I created in a previous term. This time I want to use that for my Digital Sculpture class (Zbrush). It turns out very well after a few trials and errors.



Dumpster

This is a dumpster texturing in Mudbox for Texturing and Shading 1. It might seem simple model, but if I executed this very well, it would help me with my future project. Very happy with the end result and my instructor , Miguel Ortega, was very pleased with this as well.


Hard Surface Modeling

Very useful class. Something that helps me polish my modeling skill and how to make the most efficient topology to industry standard. Even though I already know how to model, I still learn more stuffs from this course.

Walk Cycle

This video does not only have walk cycles but also jump animation. It's a final assignment for the class.

Tuesday, December 24, 2013

Character for walk animation

There's a project that we had to do for walk cycle and jump animation, so we had to come up with a character that easy enough to be able to do walking cycle. I came up with this guy with curly hair with a horn ( like a devil character who is living in the cloud and casting Thunder). Having fun making this guy


Sketch books

These are weekly assignment for History and Principle of Animation. Basically I need to copy drawing from Preston Blair Animation book. About 40 pages for the whole term. Below are the good ones that I picked out of 40 pages.

Painting from Life

Below is one of the assignment from Digital Painting class: Digital Life Painting. I painted one of the lab in Gnomon school.

Creature Design

A lot of Designing class this term. Here is another class also in Spring: Creature Design. I enjoyed this class. Jared Marantz is really great, instructor who's working for Marvel Studio.

Back to Gnomon again 2013

I was happy that I had a chance to come back to this school again and I am here to stay this I finish it all this time. Below are concepts from classes that I took in Spring term; Environment Design and Digital Painting.


Destroyed Building

I also put this work in my demo reel. I did everything in 3DSMAX with rayfire plugin. Tried to put in smoke with fumeFX but it doesn't look right, so I had to take them out. There's still so much more to learn.

Transformer concept

I drew this before Transformers 3 came out. Drew it in piece of paper and scanned it and shaded it in Photoshop. I couldn't decide what color I should put in for this, but I might get back to it later on.

First Demo Reel for 2012

Here is my first Demo reel that I made in OCT 2012. Put together works that I did for my old job and for my own time. Still more I need to learn.

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Tongoo

Modeling in 3DSMAX, texturing with Mari, rendering in Vray.

BMW

I modeled BMW 2006 M3 in 3DS MAX. Texturing and Rendering with VRAY.

Work in Thailand -2011-2012

Later at the end of the year, I had to quit school in Gnomon before I even went on to the 2 years-program due to my family financial issue. I went back to Thailand and had a chance to work with Thai CG company Fame Post Production. During the time I got in, the company was working on the biggest budget movie in the history of Thailand, King Naresuan 4. I mainly work for many of their matt paintings.

Anatomy

Taking Anatomy class with Charles Hu was awesome. He likes my execution that I did on my muscle texturing.

Early 2D Concept - 2010

Gnomon days - 2010

I went to Gnomon school of Visual Effects later on after graduated from my Bachelor degree in Baltimore. I went there in April of 2010 for Spring term. Very excited to be in this school with many talented people. I had a chance to really learn tradition art again. It's good because in the past, every art works that I made I did it using my own sense and observation. I never really learn anything before but perspective subject. Felt great to get my hand going again. Below are pictures from Costume Drawing class with Jack Bosson.